Zombie & Love
Development of a computer game and publication on Steam.
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Objective of the project —
Develop a game in the zombie shooter genre, to set up the game development process and publish it on trading platforms.
Tasks:
— Establish the game development process;
— Raise the qualifications of specialists involved in the project within the framework of game development;
— Establish the process of rendering material for the design of game pages
in the shop;
— Expand the skills of creating trailers for games within the company; — Study all the difficulties that arise in the process of promoting games.
Technology stack —
— Unity 2022 Built-In to create the project itself;
— I2 Localize (for Unity) to implement localization into 30+ languages;
— Bakery GPU Lightmapper (for Unity) for creating realistic lighting and baking it to optimize the project;
— Figma and Adobe Illustrator for creating UI interfaces;
— Adobe Photoshop, Topaz Gigapixel AI for creating promotional art;
— Daz 3D-Studio for creating game models; — 3D-Max, Blender and Maya for creating 3D objects;
— ElevenLab for voicing character lines.
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Results —
- A computer game has been developed for Windows and MacOS
- Published game on Steam
- All the difficulties of displaying projects on trading platforms have been studied
- Development processes for further projects have been set up
- Average time to complete the game is 1.5 hours
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