The Fandorin: Detective stories

Development of a mobile game and publishing it on Google Play.

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Objective of the project —

Develop a game based on the novels of Boris Akunin in the short story genre, to study the process of developing games in this genre and publishing them on mobile trading platforms.

Tasks:

— Study the field of game development in the genre of novels;

— Study the process of creating games with a branching plot;

— Study the process of creating games with a constantly expanding plot;

— Improve skills in introducing advertising into games;

— Improve skills in implementing in-game purchases; — Develop a game for publication on mobile trading platforms.

Technology stack —

— Unity 2020 Built-In to create the project itself;

- Naninovel (for Unity) to create novel logic and ease of use of scripted scenarios;

— I2 Localize (for Unity) to implement localization into 4+ languages;

— Figma and Adobe Illustrator for creating UI interfaces;

— Adobe Photoshop and Blender for creating promotional art and characters and locations;

— IAP (Unity Service) for integrating in-game purchases;

— Unity Ads SDK for advertising integration;

— Unity Analytics for analytics;

— C# Net Core + WPF for desktop automation programs creating chapters.

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Results —

  • A mobile game in the novel genre has been developed for Android
  • The process of creating games with a large number of different scenarios has been studied.
  • The process of implementing data installation from server storage during gameplay has been studied.
  • A program and utility has been developed that automates the process of creating game chapters through automatic generation from a text script into code.
  • The game has been published on Google Play Market
  • Average completion time: 6+ hours
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