Phantom Girls: Ghostbuster

Development of a computer game and publication on Steam.

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Objective of the project —

Develop a computer game in the horror genre, to study the process of game development and publication on trading platforms.

Tasks:

— Establish the game development process;

— Set up the process of rendering material for the design of game pages in the store;

— Study the creation of trailers for games within the company;

— Study all the difficulties arising in the process of laying out the project.

Technology stack —

— Unity 2022 Built-In to create the project itself;

— I2 Localize (for Unity) to implement localization into 30+ languages;

— Amplify Shader Editor (for Unity) for creating shaders;

— Bakery GPU Lightmapper (for Unity) for creating realistic lighting and baking it to optimize the project;

— Figma and Adobe Illustrator for creating UI interfaces;

— Adobe Photoshop, Topaz Gigapixel AI for creating promotional art;

— Daz 3D-Studio for creating game models; — 3D-Max, Blender and Maya for creating 3D objects;

— ElevenLab for voicing character lines.

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Results —

  • A computer game has been developed for Windows and MacOS
  • Published game on Steam
  • All the difficulties of displaying projects on trading platforms have been studied
  • Development processes for further projects have been set up
  • Average time to complete the game is 1.5 hours
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