The Fandorin: Detective stories

Development of a mobile game and publishing it on Google Play.


Objective of the project —

Develop a game based on the novels of Boris Akunin in the short story genre, to study the process of developing games in this genre and publishing them on mobile trading platforms.


— Study the field of game development in the genre of novels;

— Study the process of creating games with a branching plot;

— Study the process of creating games with a constantly expanding plot;

— Improve skills in introducing advertising into games;

— Improve skills in implementing in-game purchases; — Develop a game for publication on mobile trading platforms.

Technology stack —

— Unity 2020 Built-In to create the project itself;

- Naninovel (for Unity) to create novel logic and ease of use of scripted scenarios;

— I2 Localize (for Unity) to implement localization into 4+ languages;

— Figma and Adobe Illustrator for creating UI interfaces;

— Adobe Photoshop and Blender for creating promotional art and characters and locations;

— IAP (Unity Service) for integrating in-game purchases;

— Unity Ads SDK for advertising integration;

— Unity Analytics for analytics;

— C# Net Core + WPF for desktop automation programs creating chapters.


Results —

  • A mobile game in the novel genre has been developed for Android
  • The process of creating games with a large number of different scenarios has been studied.
  • The process of implementing data installation from server storage during gameplay has been studied.
  • A program and utility has been developed that automates the process of creating game chapters through automatic generation from a text script into code.
  • The game has been published on Google Play Market
  • Average completion time: 6+ hours