Zombie & Love

Development of a computer game and publication on Steam.

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Objective of the project —

Develop a game in the zombie shooter genre, to set up the game development process and publish it on trading platforms.

Tasks:

— Establish the game development process;

— Raise the qualifications of specialists involved in the project within the framework of game development;

— Establish the process of rendering material for the design of game pages

in the shop;

— Expand the skills of creating trailers for games within the company; — Study all the difficulties that arise in the process of promoting games.

Technology stack —

— Unity 2022 Built-In to create the project itself;

— I2 Localize (for Unity) to implement localization into 30+ languages;

— Bakery GPU Lightmapper (for Unity) for creating realistic lighting and baking it to optimize the project;

— Figma and Adobe Illustrator for creating UI interfaces;

— Adobe Photoshop, Topaz Gigapixel AI for creating promotional art;

— Daz 3D-Studio for creating game models; — 3D-Max, Blender and Maya for creating 3D objects;

— ElevenLab for voicing character lines.

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Results —

  • A computer game has been developed for Windows and MacOS
  • Published game on Steam
  • All the difficulties of displaying projects on trading platforms have been studied
  • Development processes for further projects have been set up
  • Average time to complete the game is 1.5 hours
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